QP-Collide: A New Approach to Collision Treatment

journées du groupe de travail Animation et Simulation (GTAS), page 91-101 - June 2006
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Robust handling of collisions and contacts is important in physics-based animation and simulation scenarios. We present a new approach which handles dynamics and collision treatment simultaneously. We consider the collisions as linear constraints and the dynamics equation as an ob- jective function to be minimized. We thus get a unified equation modeled as a quadratic programming (QP) problem and solve it using an active set method. We iterate the QP until the solution satis es all the constraints with the appropriate sign of the Lagrange's multipliers. Thus we get a solu- tion to the dynamics equation which responds to all the collisions. Other constraints such as assigning a constant velocity to a particle, limiting strain/strain rate, etc. too can be easily modeled as linear constraints. In this paper, we describe in detail on how such an approach can be integrated within an existing dynamics simulation environment. In addition, we also include implementation difficulties of this approach and discuss practical tricks to overcome the same.

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BibTex references

@InProceedings\{RF06,
  author       = "Raghupathi, Laks and Faure, Fran\c{c}ois",
  title        = "QP-Collide: A New Approach to Collision Treatment",
  booktitle    = "journ\'ees du groupe de travail Animation et Simulation (GTAS)",
  series       = "Annual French Working group on Animation and Simulation",
  pages        = "91-101",
  month        = "June",
  year         = "2006",
  organization = "Institut de Recherche en Informatique de Toulouse",
  url          = "http://www-evasion.inrialpes.fr/Publications/2006/RF06"
}

Other publications in the database

» Laks Raghupathi : in lab LJK base , in team EVASION base
» François Faure : in lab LJK base , in team EVASION base