A Procedural Approach to Animate Interactive Natural Sceneries

Sylvain Guerraz, Frank Perbet, David Raulo, François Faure, Marie-Paule Cani
Computer Animation and Social Agents (CASA) - 2003
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This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resulting grass model is incorporated into a more complex natural scene with the adjunction of trees that respond to the same wind. Results are illustrated by the real-time animation of autonomous virtual humans interacting with this natural scenery.

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BibTex references

@InProceedings\{GPRFC03,
  author       = "Guerraz, Sylvain and Perbet, Frank and Raulo, David and Faure, Fran\c{c}ois and Cani, Marie-Paule",
  title        = "A Procedural Approach to Animate Interactive Natural Sceneries",
  booktitle    = "Computer Animation and Social Agents (CASA)",
  year         = "2003",
  url          = "http://www-evasion.inrialpes.fr/Publications/2003/GPRFC03"
}

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